Do today's First Person Shooter (FPS) games accurately reflect the nature of modern warfare?

May 09, 2015

Disclaimer: This list is NOT all inclusive. US Special Operations have dozens of firearms at their disposal. This list is just a sampling and is arranged in NO particular order.

     FN SCAR

The Special Operations Forces Combat Assault Rifle (SCAR) is a modular rifle made by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The SCAR-L, for "light", is chambered in the 5.56×45mm NATO cartridge and the SCAR-H, for "heavy", fires 7.62×51mm NATO. Both are available in Long Barrel and Close Quarters Combat variants.

10 Guns of the Special Forces

10 Guns of the Special Forces

10 Guns of the Special Forces

Pictured Above: FN MK 20 MOD 0 Sniper Support Rifle (SSR)
  • 5.56×45mm NATO(SCAR-L)
  • 7.62×51mm NATO(SCAR-H)
Action Gas-operated (short-stroke gas piston), rotating bolt
Rate of fire 625 rounds/min
Muzzle velocity
  • SCAR-L: 2,870 ft/s (870 m/s) (M855)
  • SCAR-L: 2,630 ft/s (800 m/s) (Mk 262)
  • SCAR-H: 2,342 ft/s (714 m/s) (M80)
Effective firing range
  • SCAR-L: 300 m (330 yd) (Short), 500 m (550 yd) (Standard), 600 m (660 yd) (Long)
  • SCAR-H: 300 m (330 yd) (Short), 600 m (660 yd) (Standard), 800 m (870 yd) (Long)
Feed system
  • SCAR-L: STANAG box magazine
  • SCAR-H/SSR: 20-round box magazine
Sights Iron sights or various optics



Once a week we visit Quora, an amazing question and answer site, for military related questions.  This week's question: 

Do today's First Person Shooter (FPS) games accurately reflect the nature of modern warfare?

Best Answer:

Michael Nguyen, Ramadi, '07-'08; Al Asad, '09

Not even close.

Picture courtesy Activision

What you don't experience is the training, the hazing, the being the guy on the bottom of the totem pole. You don't feel the sweat, the grime, the agony of your muscles giving out, but you have to keep going.

You don't witness the grown warriors sobbing on the phone in a box in the desert because their wife is leaving them and taking the dog. The same guy who five hours ago was yelling at you to keep formation and stay alert is now crying like a child who lost his mother.

You don't see the moments after you get home when you visit a friend in the hospital and both his legs are gone. You wonder what he is going to do after this. Then you realize it's better you don't.

Pictured above: American Patriot Marine 1st Sergeant Brad Kasal

You don't see the guy who came back from Afghanistan and had to pick up the pieces of his buddy because they didn't bring body bags for whatever reason. His wife pops bubble wrap while he's asleep and he freaks out, draws a gun, and points it at her.

You don't fall victim to the ineptness of the bureaucracy, the politicizing of every action you take, the balancing act on the razor-edge that is standard operating procedure and you can't fall off because doing so either gets people killed or lands you an NJP, court martial, or prison.

Picture courtesy Electronic Arts
You don't feel the alienation when you come back home. Sure, everybody nods, gives you your space, realize you did something noble, but it sure as hell doesn't feel noble. It just feels like the world kept moving when you were gone, and nobody stayed back to wait for you.

Finally, you feel that deep, deep sorrow. It persists for years after you're done. Every time you pick up a newspaper and find out that the place you were in just turned worse, and more people are dying. You wonder if you ever did anything. If you ever truly "served" anything but political and likely business interest.

Video games are entertainment. Real life is...real. For better, and for worse.

Original Post on Quora